using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ScrollingUVs")]
	public class ScrollingUVs : MonoBehaviour
	{
		public int materialIndex => method_2<int>("materialIndex");

		public Vector2 uvAnimationRate => method_2<Vector2>("uvAnimationRate");

		public Material m_material => method_3<Material>("m_material");

		public Vector2 m_offset => method_2<Vector2>("m_offset");

		public ScrollingUVs(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ScrollingUVs(IntPtr address)
			: this(address, "ScrollingUVs")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void LateUpdate()
		{
			method_8("LateUpdate");
		}
	}
}
